Interactive Handbook

Welcome to the Interactive Handbook

Click on the buttons above to explore the handbook of monsters and items from the world.

Bestiary

Item Compendium

How to Play: Naptime Adventures!

This section will guide you through the essentials of getting started, creating your character, understanding game mechanics, and using tools like Avrae. It’s your first step into becoming a legendary Diaper School adventurer!

Getting Started, Little Sprout!

Before you can battle dragons (or maybe just very grumpy dust bunnies), there are a few things every Diaper School student needs:

  • Our Clubhouse: Discord! All our games, chats, and super-secret plans happen on Discord! It's like our magical treehouse, but with more dice and fewer splinters. Make sure you've joined our server to get all the latest news and find friends for your quests! Join our Discord Server!
  • Your Hero Storybook: Character Sheets! Every brave adventurer needs a storybook that tells everyone how amazing they are! This is your character sheet. You can make one using:
    • D&D Beyond: It's super easy, like coloring by numbers, and helps you keep track of all your cool powers!
    • Our Special Google Sheet Template: This is another magic scroll that helps you build your hero!
    Both are fantastic for showing off your character!
  • Knowing Your D&D ABCs! We hope our little scholars have a little bit of D&D know-how – like what an Ability score is, how to be Brave in a fight, and the basics of Casting spells! If you're brand new to the big world of Dungeons & Dragons, think of it like learning how to use your building blocks before making a giant castle. Don't worry, there are lots of friendly grown-ups (Admins) and older students who are happy to help you learn the ropes!

Making Your Very Own Hero (with a Robot Helper!)

Sometimes, the bestest heroes are the ones you dream up all by yourself, with sparkly powers and cool outfits not found in the regular storybooks! This is called "homebrew," and it's like inventing your own super-duper flavor of ice cream!

If you're using homebrew bits like a special race (maybe you're a Fluffy Cloud Kitten!) or a new class (like a Crayon Knight of Justice!), our grown-up helpers (Admins) need to give it a big thumbs up first. But don't fret! Making your character sheet can be as easy as 1-2-3-4 with a friendly robot helper (that's an AI Assistant!).

  1. Gather Your Sparkles! Collect all your notes, drawings, and ideas about your homebrew race, class, and any other special bits you want. It's like gathering all your favorite crayons and glitter before making a masterpiece!
  2. Tell the Robot Helper! Find your favorite AI assistant (like ChatGPT, Claude, Gemini, or another one – ask a grown-up if you need help finding one!). Show it all your notes. You can copy-paste the text or even upload files if your robot helper is extra smart!
  3. The Magic Words! Tell your robot helper this very special instruction. It's like a secret password to unlock a treasure chest of character creation!
    Create a Level 5 D&D character with the provided materials. The character needs to have both the 2024 background option (which includes a feat and an Ability Score Increase - ASI) AND their normal racial ASI. Use the 27 point-buy method for ability scores, and make sure they have maximized Hit Points (HP) at every level. Please provide the character sheet in a document format if you can!
  4. Show and Tell Time! Once your robot helper has made your character sheet (poof!), bring it to the character approval channel on our Discord. Our Admin team will take a peek, ooh and aah, and help you get ready for your big adventures! Remember to check page 7 of the main handbook for general character creation rules, like "Hit Points MAXIMIZED Every Level" and "Level 5"!

Playing by Post: Adventures in Text!

Imagine telling a super exciting story with your friends, but instead of talking out loud, you write it all down! That's "Play by Post" (or PbP for short). It's like passing secret notes in class, but with more dragons, fewer detentions, and definitely more diapers!

We use our Discord clubhouse for PbP games. Because Discord is super speedy like a race car, our stories can zoom along much faster than old-fashioned forums, which were more like slow, sleepy snails. You can post when you have a moment – maybe during snack time, after school, or before bed – and the adventure keeps unfolding, one exciting message at a time!

Playground Rules: Being a Good Friend!

Even in a world filled with magic, monsters, and mountains of plushies, we all need to be good friends to each other. That's what roleplay etiquette is all about! It’s like sharing your toys, taking turns on the slide, and not throwing sand (unless it’s magic sand, and everyone agrees it’s okay!).

  • Remember the Code! Our Student Code of Conduct (you can find it on page 10 of the main handbook, little ones!) is super important. Being respectful, not cheating (that’s a big no-no!), and making sure everyone feels safe and happy are the golden rules of Diaper School.
  • Think Before You Type! Before you post what your hero does or says, take a tiny pause. Is your character being kind (even if they're a grumpy barbarian)? Are you helping the story be fun for *everyone*? Teamwork makes the dream work, even when you're fighting giggling goblins!
  • No Peeking! (Metagaming) Don't use grown-up knowledge that your little hero wouldn't actually know in the game. That's called "metagaming," and it's like peeking at someone else's drawing before they shout "Ta-da!"
  • Consent is Cool! This is a big one, especially for things like punishments or certain types of roleplay (we talk about this on page 15 of the main handbook). Always make sure your playmates are comfy and having just as much fun as you are. If someone says "stop" or "I'm not comfortable," we listen!

Magic, Mayhem, and Mighty Actions!

When you're roleplaying, you'll be doing all sorts of fantastically fun things! Casting super-duper spells, using amazing magical items, and taking brave actions that make everyone say "Wow!"

  • Waving Your Wand (Magic!): Spells are like special instructions you give to the world, using funny words, wiggly hand gestures, or even sparkly dust! When you want your hero to cast a spell, describe what they do and say. Then, you'll use Avrae to see if your magic works its wonders. Remember, some spells need special bits and bobs (components)!
  • Treasures and Trinkets (Items!): You'll find all sorts of amazing treasures! Magic swords that sing, potions that make you burp rainbows, and maybe even enchanted diapers (peek at "Da Big Diaper Chart" on page 66 of the main handbook!). When you want to use an item, just say so in your post.
  • Doing Stuff (Actions in D&D!): In D&D, when it's your turn, you get to do an Action, maybe a Bonus Action, and Movement. Sometimes you get a Reaction even when it's not your turn! Describe your actions clearly and excitingly!

Avrae: Our Friendly Dice Robot!

Meet Avrae! He's a super-smart robot on our Discord who helps us roll dice.

Rolling with a Character Sheet:

  • Attack: !a [weapon name]
  • Skill check: !c [skill name]
  • Saving throw: !s [ability score]

Rolling Without a Character Sheet:

  • Roll d20: !r 1d20
  • d20 + bonus: !r 1d20+5
  • Advantage: !adv 1d20+5
  • Disadvantage: !dis 1d20+5
  • Damage: !r 1d8+3

Manual Rolling: If you roll physical dice, just announce your results clearly in the chat!

Brave Battles: A Little Guide to Bonking Baddies!

Combat is like taking turns in an exciting game!

  • Initiative (Who Goes First?): Roll a Dexterity check. Avrae: !init. Manual: !r 1d20 + [Dex mod]. Highest goes first!
  • Your Turn: Move, Action, maybe a Bonus Action. Describe attacks, spells, or helping friends!
  • Monster's Turn: The DM describes what baddies do.
  • Winning!: Defeat baddies, get treasure, and high-fives!

Example Scenario: The Case of the Cranky Cookie Monster!

Player 1 (Fighter): "I shout, 'Hey! Those are for sharing!' and run towards him! I try to bonk him with my rolling pin!" (Posts !a rolling pin at Cookie Monster)

Player 2 (Wizard): "I'm going to try and make the cookies float away! I cast Mage Hand to gently lift the cookie jar out of his reach!" (Posts !cast mage hand and describes the action)

The DM will then tell you if your actions work and what the (now even crankier) Cookie Monster does next!

Roleplaying Tips: Tiny Thespian Fun!

Roleplaying is like being the star of your very own adventure movie or cartoon! You get to decide what your hero says, thinks, and does. It's all about imagination and having fun pretending! This section offers advice on bringing your character to life, thinking creatively, and engaging with others in the game world.

Words and Wiggles: Bringing Your Hero to Life!

  • Think Like Your Hero: What would your character do? If a giant, fluffy bunny hops by, a brave hero might try to ride it, while a shy hero might offer it a carrot from a safe distance!
  • Use Your Words (and Funny Voices!): Don't just say "I attack." Try: "Gronk the Brave roars, 'You won't get past me, you overgrown broccoli!' and swings his axe with all his might!"
  • Show, Don't Just Tell (Like a Storybook!): Instead of "My character is sad," try: "A little tear rolled down Pip's cheek as he looked at his broken toy soldier."

Sparkle and Shine: Awesome Ideas for Actions!

Sometimes the bestest adventures come from thinking outside the toy box!

  • Use Your Surroundings: Is there a comfy chair to hide behind? A wobbly chandelier to swing from?
  • Talk to People (and Monsters?): Maybe that grumpy ogre just lost his teddy bear. Try talking!
  • Be Creative with Spells and Skills: Got pretty lights? Distract a monster! Good at climbing? Tickle a giant's nose!
  • Work as a Team: "Hey Gronk, if you distract the guards, I can get the cupcakes!"
  • Embrace Mistakes: Funny oopsie-daisies make the best memories!
  • The "Yes, and..." Game: Build on what others do! If someone sees a purple mushroom, you could say, "Yes, and it smells like bubblegum! Let's poke it!"

Making New Friends and Finding Fun Scenes!

Our Discord is for making friends and finding playdates!

  • Looking for Scene Channels (LFS): Post a note like: "Barnaby the Brave Bear is in Whispering Woods, wants to explore a sparkly cave! Anyone join?"
  • Social Channels: Chat, share drawings, talk snacks! Making friends makes the game more fun.
  • Being Clear and Kind: Be clear about what scene you want. "Pip the Penguin is at Sunny Meadow for a picnic. Looking for 1-2 friends for a relaxing scene!" Be patient.

Juggling Adventures: Playing in Many Sandboxes!

Your hero can be in more than one story (scene) at once!

  • The Golden Rule (No Confuzzlements!): Make sure stories don't get mixed up or depend on each other confusingly. It's about fairness and keeping the story sensible.
  • The Super-Important Dungeon Exception! When in an active dungeon session (live adventures run by a DM), your character is 100% focused on *that* adventure. No side-scenes! It's like a school field trip – give your full attention.

Advanced Tips: Big Kid Brain Boosters!

Ready to become a Diaper School Deluxe Detective or a Padded Pro Player? These advanced tips are for little heroes who want to add some extra sparkle and strategy to their game! Learn more about Avrae, Gsheets, and using AI assistants to enhance your experience.

Avrae Power-Ups: Making Your Rolls Extra Awesome!

Let's teach Avrae new tricks!

  • Flavor Text Fun: After your command (e.g., !a longsword), type # then your description. Example: !a greatstaff at Ogre # Barnaby whacks the ogre!
  • Managing Actions:
    • Multiple Attacks: !a shortsword at Goblin 1 # Poke 1! then !a shortsword at Goblin 1 # Poke 2!
    • Bonus Actions/Reactions: Announce them! "Bonus Action: !cast healing word on Pip"
  • Tracking Sparkles (HP, Spells, Counters):
    • Features: !use Second Wind
    • Spell Slots: !cast fireball -l 3
    • HP: Heal !hp +10, Damage !hp -5, Temp HP !thp +8
    • Custom Counters: !cc create "Cookies" -max 3 -reset long. Use: !cc -Cookies. View: !cc

Gsheet Genius: Tips for Our Special Scroll!

Our Google Sheet is like an organized toy box!

  • Automation Magic: Calculates bonuses for you!
  • Backpack Check (Inventory Tabs): List your gear.
  • Spellbook Secrets: List spells, slots, and prepared spells.
  • All About Me (Notes & Backstory): Write your hero's story, personality, and important notes.
  • Sharing is Caring (With the DM!): Give DM "view" access.

AI Assistants: Your Super-Smart Sidekicks!

AI Assistants can do MORE cool stuff!

  • Super-Charged Character Creation: Ask for specific personalities, backstories, or help choosing abilities. Example tweak: "...create a Level 5 character... who is a shy but brave Kittenfolk from Whispering Woods, loves buttons, and wants to be a cookie baker. Ensure skills/feat reflect this for the Combat Academy setting."
  • Solo Adventures & Combat Practice:
    • Running Baddies: Give AI monster stats. "You are Darkling Slurper. I am Gronk. What do you do?" Ask it to roll attacks.
    • Grid Marking & Image Recognition (Super Advanced!): Try showing AI a map image. "My hero (H) is by swings. Nannybot (M1) by slide moves to me. Show on grid?" (May not work perfectly).
    • Story Sparks: "Pip found a glowing, singing mushroom. Give 3 silly ideas if Pip eats/pokes/sings to it."

Remember, little heroes, the most important rule is to have FUN and be kind to your fellow adventurers! Now go forth and have some amazing Diaper School adventures!

Frequently Asked Questions (FAQ)

Got questions? We've got answers! Here are some common queries about life and learning at Diaper School.

Is D&D required for all roleplay scenes?

Girl holding dice

No, while required for enrollment as a means of ensuring a player is somewhat committed to the idea of play, using your stats and skills is NOT required in non-combat/technical scenes. If you're just spending time in the cafeteria or common areas, checks not-related to potty-stuff are completely optional in most circumstances. This is Diaper School, so learning AT LEAST how to roll a constitution check is probably a good idea- the bot will do it for you, so learning !c con shouldn't be too much!

Where is ABC in the HOMEBREWERY handbook?

Girl with clipboard

The physical handbook is currently deprecated and thus the TOC is in disarray. Use CRTL-F to enable the search function (on mobile click your browser menu and look for "search" or "search page text") and enter in what you are looking for. This is the built-in browser search that exists in almost all modern browsers (and in tons of modern programs, too, just as a hot tip!) and you can easily find any text of which you have even a partial memory.

How do I use the bot (Avrae)?

Tech support student

Avrae has a cheat sheet, the school has one, too, but you can just find it here:

Also, see the "Avrae: Our Friendly Dice Robot!" section earlier in "How to Play" for common commands!

Can my backstory be punitive/refugee/native to the realm?

Absolutely, such attention to detail is encouraged. If you need realm lore, the handbook (starting page 17, "A Brief History of the Scholia Diaspros") has lore that will give you a feel for the knowledge a denizen of the plane would have.

Can I make content within Diaper School?

Twins troubleshooting code

Yes, just use your diaper! But for real, YES, you are encouraged to gain the experience in the realm through activity and be vetted to make a "Staff" or teacher/professor character. These higher-level PCs are able to lead and send students out on quests, can create their own subquest plotlines, and can even work with the GM on main plotlines and seasonal events!

How do I create a character for Combat Academy?

Use D&D Beyond (https://www.dndbeyond.com/) for character creation; it's a free service. If you need access to paid materials via content-sharing, ping Admin Staff for an invite. Use the Point Buy system for your ability scores. Don't overthink where to start! (Handbook, p. 7)

What level do student characters start at? What about teachers?

Student characters start at Level 5. Teacher characters start at Level 11. Advancement is typically by milestone. (Handbook, p. 7)

What are the starting hit points?

Hit Points are MAXIMIZED every level. (Handbook, p. 7)

How much starting gold do I get?

You get your starting equipment package AND at least 100GP. Alternatively, you can use starting equipment and level 5 starting gold which is $500 + 1d10 \times 25$ GP. Your uniform, if desired, counts as this acquired armor. (Handbook, p. 7)

Are there any alignment restrictions for characters?

Yes, your character can be any alignment except Evil. (Handbook, p. 7)

What languages can my character speak?

Characters should generally speak in a Polite, Nice, and Thankful manner. Specific racial language options are detailed in the "Species of the Academy" section of the handbook (starting p. 85). (Handbook, p. 7)

Are there any restrictions on Warlock patrons?

Yes. If you want to play a Warlock, your character's patron will need to be approved by admin staff first. This is to prevent disruption from certain darker patrons. (Handbook, p. 7)

How can I play a teacher character?

To make a teacher character, you must have had a student character for at least a few seasons or be approved by the Admin staff. (Handbook, p. 7)

Who should I talk to if I have questions about character approval?

Assistance Staff and Little Helpers are the first line to ping about character approval questions. (Handbook, p. 7)

Am I allowed this specific homebrew?

Maybe, but you might want to check out the handbook for racial options already pre-approved, including Crinkly Succubi, Pampires, Kittenfolk, Pupperlings, Bunbunkin, Skunkiddos, Ghosts, Morphian Changelings, Cowbuddies, Darklings (Ossuite & Dark-Kin subraces), Tanukijin, Foxfolk, Warforged Titans, Gemini Celestians, Celestian Archists, Possumfolk, Living Dolls, various Demi-Gorgon subraces (Medusii, Chronoling, Totan, Anubite Pup, Deva Spark, Kaitiaki Sprout, Qilin Calf, Frosty Tot, Valiant Sprout, Kiddie Kraken, Clay Kid, Feathered Fledgling, Whisper Wisp, Little Nanook, Canyon Sprout, Prairie Pup, River Otterling, Sunstone Spark, Jungle Tot, Esus' Fledgling, Lava Tot, Mountain Kip, Oasis Sprite), and Seimei (Treebearer & Floralfolk). This also includes more options for Anthro/Furry and Legendary humanoid races like the Fates-inspired Chronolings or the Hindi-inspired Devic Sparks. All other homebrew MUST be approved by admin staff. Homebrew already included in the Beyond Campaign materials is pre-approved. (Handbook, p. 7, pp. 85-120)

Where can I find information on server-based homebrew like Incontinence?

Feats and flaws related to server-based homebrew, such as Incontinence, can be found in the Reference section of the server. (Handbook, p. 7)

Where do I get diapers?!

Excited fairy in diaper

Every student gets two packs of plain white institutional diapers in their dorm—whether or not they need them—and upon depletion of the pack, a tracker in the student's digital tablet or school-approved analog device will notify the school's network to authorize the delivery of another two packs of diapers. These standard briefs offer 4 Use Charges. You may only receive a new pack of diapers twice per week, amounting to approximately 2.4 changes per day.

How do diaper "Use Charges" work?

Many diapers, especially magical ones, have a certain number of "Use Charges." These represent how many incidents (wetting or messing) the diaper can handle before it's considered fully used or its magical properties are depleted.

  • The "CONTINENCE (CON) CHECK CHART" (Handbook, p. 9) details how many charges are consumed based on the severity of an incident (e.g., a "Complete Loss of Control" might use 3 charges on a magical diaper, while a "Slightly Wet" might use 1).
  • Standard institutional diapers provided to students offer 4 Use Charges. (Answer to "Where do I get diapers?!")
  • "DA BIG DIAPER CHART" (Handbook, p. 66) lists specific use charges for various types of mundane and magical diapers. For example, a "Pullup" has 1 Use*, while a "Heroic MagiDiaper" has 10 Uses*.
  • Once all use charges are expended, a magical diaper might lose its magical properties and function as a mundane (and likely full) diaper. A mundane diaper with charges is simply considered full.
  • Boosters can add extra use charges to a diaper (Handbook, p. 66).

Always refer to the specific diaper's description or the "DA BIG DIAPER CHART" for its exact number of use charges and how incidents affect them.

Are panties allowed?

NO PANTIES ALLOWED. DIAPERS ONLY. Just kidding- if you're not incontinent or suffering from some sort of punishment or curse, you are allowed to wear whatever appropriate underwear you wish.

What types of diapers are available?

The Academy uses several types:

  • Mundane Diapers:
    • Cloth: Reusable, basic absorbency, prone to leaks. Lower capacity.
    • Disposable: Single-use, moderate to high absorbency, higher capacity than cloth.
  • Magical Diapers: Enchanted, operate on "use charges" (standard might have 5-10). Examples include Diapers of Endless Comfort, Odor Sealing, Extra Capacity, and Phase-Shift Diapers.
  • Specialty & Punitive Diapers: Include Restraint Diapers (hard to remove) and Bulky Training Diapers (extra thick, may impose Stealth disadvantage).

A more detailed list with specific properties and costs can be found in "DA BIG DIAPER CHART" (Handbook, p. 66).

How does the Continence Check work?

Whenever a situation requires you to check your control, roll a d20. The result determines your diaper's state according to the "CONTINENCE (CON) CHECK CHART" (Handbook, p. 9). Outcomes range from "Complete Loss of Control" (mundane diaper full, magical diaper uses 3 charges) to "No Incident" or "Exceptional Control."

What defines a "Full" mundane diaper?

A mundane diaper is full after accumulating a combination of uses, such as:

  • One "Complete Loss of Control" (Roll 1).
  • One "Severely Soiled" (Roll 2-4) if previously dry, or after one "Partially Soiled" or "Soaked."
  • Two "Partially Soiled" (Roll 5).
  • Three "Soaked" (Roll 6-7).
  • Four to Five "Slightly Wet" (Roll 8-9).

The GM has the final say. A "Full Diaper" cannot absorb more without becoming a "Leaking Diaper." (Handbook, p. 9)

What are the effects of a "Full Diaper"?

You suffer a 15-foot reduction in movement speed and disadvantage on Dexterity (Acrobatics, Stealth) checks and Charisma-based checks where composure is key. Stealth checks against creatures with keen scent are made with significant disadvantage. Concentration-based spells have a 10% chance to fail upon casting and each round of maintaining concentration. (Handbook, p. 10)

What happens if I have a "Leaking Diaper"?

Penalties are starker than a full diaper. Movement is reduced by 15 feet; you have disadvantage on Dexterity checks, Dexterity saving throws, and all Charisma checks. Concentration for spells suffers a 25% failure chance upon casting, with a 10% additional chance of failure per subsequent turn the leaking state persists. A visible and olfactory trail may follow you. Prolonged leaking can lead to rashes or exhaustion. (Handbook, p. 11)

What is the "Hyper-Messy" state?

Triggered by a critical failure on a Continence Check while already Full or Leaking, or by GM fiat. Movement speed drops to 5 feet (or 0 if catastrophic). You are unable to take movement-based reactions (unless dashing, if possible) and suffer Leaking Diaper penalties until changed. You may also suffer disadvantage on all attack rolls and ability checks. (Handbook, p. 11)

What does the "Incontinent" trait mean?

A character with this trait (Prerequisite: Constitution > 11, or by flaw/choice) relies on diapers. When making a Continence Check, any roll above 10 is treated as a 9 (minor loss of control). You emit a subtle odor giving disadvantage on Stealth checks against creatures tracking by scent within 15 feet. You automatically gain the Diaper-Trained trait. (Handbook, p. 9)

What is "Diaper-Trained"?

Your character is accustomed to diapers. You don't suffer initial surprise/distraction penalties. You have a brief moment of awareness for minor incidents (Continence Check 6-9). You know basic diaper changing. (Handbook, p. 10)

What is "Diaper-Mastery"?

Prerequisite: Incontinent trait.

  • Constitution increases by 2.
  • Relief Bonus: +1 to all rolls for 1 minute after a Continence Check roll of 1 or successfully filling your diaper without leaking.
  • Enhanced Sensitivity: Advantage on Insight/Investigation for diaper conditions; can track diapered creatures via Survival.
  • Combat Adaptation: No penalties from a full/messy diaper in combat (unless Leaking).
  • Social Perk: Advantage on Persuasion checks when diaper is messy (if not masking maturity/odor). (Handbook, p. 10)

Are there other triggers for a Continence Check besides routine ones?

Yes. Magical influence, high-adrenaline/combat scenarios, environmental hazards, cursed items/zones, ingestion of potent substances, or physical trauma can all trigger a Continence Check. (Handbook, p. 12)

What if I'm playing a character who is "Potty-Trained"?

Potty-Trained characters only make Continence Checks under extraordinary conditions (magical compulsion, extreme stress, specific consumables, teacher-enforced diapering). (Handbook, p. 10)

What are "Locking Diapers"?

These are magical diapers, usually disposable, designed to be difficult for the wearer to remove. Their "Defeat Conditions" are generally severe. If sentenced to locked diapers, you cannot change your own diaper (or only when completely full, with consent and at the locker's discretion). Others can usually change you. Not getting re-diapered can lead to curses like Incontinence, Exhaustion, etc. (Handbook, p. 14)

Do I *have* to roleplay or describe using my (locked) diaper in detail if I'm uncomfortable?

Short Answer: Yes, the mechanic exists. Long Answer: Messy, full, and leaking diapers are a mechanic in the realm. You do not have to enjoy it, you do not have to describe it in ways that disgust you, and you don't need to go out of your way to describe it, but it may occur! Just go get changed. When playing with others, you MUST pre-discuss your intended mechanical desires if you expect them to be accommodated. (Handbook, p. 15)

What are some key points of the Student Code of Conduct?

Key rules include:

  1. Accept all responsibilities of enrollment.
  2. Accidents soiling property may result in immediate diapering.
  3. No student is above punishment.
  4. Hall Monitors can enforce rules and use necessary force.
  5. Alcohol and smoking are prohibited in dorms and on school grounds.
  6. Use of live weapons/lethal magic on campus is highly prohibited.
  7. Uniform dress code enforced on weekdays and for certain duties/off-campus assignments.
  8. Cheating/academic dishonesty dealt with severely.
  9. Theft of personal items will be punished severely.
  10. Right to go on quests depends on behavior and availability. (Handbook, p. 15)

What happens if I'm punished with "time in diapers"?

This usually means player time (IRL days). For example, "two weeks in diapers" means two IRL weeks. Disappearing to avoid punishment time is considered poor form. If your character is in a situation where in-game time passes differently (e.g., a dungeon taking 4 IRL days but only 1 in-game day), the IRL punishment duration still applies, but your character serves the in-game equivalent. (Handbook, p. 14)

Are there punishments I can opt out of as a PLAYER?

Yes, punishments that you can opt out of include: Spanking, Chastity, Plugs, and Age/Mind Regression. (Handbook, p. 15)

Are there any house rules for combat or healing I should know?

Yes:

  • Out of Combat Healing: Healing is considered full damage (e.g., 2d4+2 heals 10HP).
  • Subdual Damage: All weaponry/ammo on campus deals subdual damage. Taking total HP in subdual/lethal damage knocks you unconscious unless you pass a CON save (DC = remaining HP - damage taken).
  • Bloodied Status/Overwhelming Damage: PCs taking >50% max HP in one blow are "bloodied" (-1 AC, +1 attack/damage adrenaline bonus). NPCs (not legendary/undead/automaton/immune) taking >50% max HP in one attack must make a CON check (DC = Damage/2) or be slain.
  • Second Wind Pool Variant: Fighters can use Second Wind as a healing pool (7 + Fighter Level), usable on self like Lay on Hands.
  • Resurrection/Revival Fatigue: Causes Incontinence and -1 to Attack/Damage for 1d4 weeks. Stacks, but attack/damage negative capped at -5. Removable with Remove Curse or 5HP of Lay on Hands per level of fatigue. (Handbook, p. 16)

Is there perma-death?

No. If killed/incapacitated, your body is instantly removed to the infirmary. If revival isn't immediate, your body can be collected. If no body, you may be penalized for a homunculi copy, which starts incontinent. (Handbook, p. 16)

How do I get items like weapons and armor?

There are three main ways:

  1. Foundry Purchase: Buy items at their official handbook-listed price from the Foundry Resources Acquisition Center.
  2. Quest Reward: Earn unique items by completing quests.
  3. Crafting the Item: Forge items from gathered materials. See the Foundry Crafting section (Handbook, pp. 52, 58-65 for ingredients and craftable items).

What is the price of XYZ item?

Girl pointing to price list

If it's not in the handbook, check here: Diaper School Price List.

For items available through the VR Sim, remember 1 VRP = 1 Gold. (Handbook, p. 127)

Can I buy magical weapons and armor?

Normally yes, but all gear purchase approvals must be submitted in the #i-want-to-buy-something channel on Discord for staff review. This ensures items are appropriate for the game balance and setting.

What are some notable cursed items?

The handbook details several, including:

  • Penitent Mitts: Force-attuned mitts causing disadvantage on hand-based checks, prevent somatic spell components, disadvantage on attack rolls, and 50% spell failure for non-hostile magic. Very hard to remove. (Handbook, p. 56)
  • Pacification Gag: Force-attuned gag causing disadvantage and -5 on deception/persuasion, prevents verbal spell components, muffles speech. Very hard to remove. (Handbook, p. 56)
  • Clothen Pamprison: A rare, cursed cloth diaper that binds to the wearer. Has 2 use charges, can be unsoiled by certain spells. Auto-cleans hourly when full but lacks modern features (though never leaks). Removable by high-level Dispel Magic/Remove Curse. (Handbook, p. 56)
  • Diaper of the Hyena's Riddle: Legendary cursed diaper. Grants +2 AC, +1 WIS. Irremovable until curse is broken by seducing a willing creature (DC 18 CHA check). Failure causes distracting illusory laughter. Wearer cannot experience sexual stimulation from outside the diaper. (Handbook, p. 57)

Is there magic specifically for ABDL themes?

Yes, the "Padded Arcana" section (Handbook, pp. 70-84) details many spells focused on diapers, diaper use, regression, comfort, and related humorous or utility effects.

Can you give some examples of Padded Arcana?

  • Cantrips: Diapering (magically diapers a target), Hide Smell (changes scent), Spank! (deals 1 damage, reduces speed), Uncrinkling Catastrophe (forces potty check fail on failed save).
  • 1st-Level: Blessed Baby Lotion (+1 AC/saves), Sacred Swaddle (healing), Hymn of the Lullaby (charms, reduces speed), Diaper of Debilitation (cursed diaper reduces speed, gives disadvantage, forces potty checks).
  • Higher Level: Lulu's Convenient Changing Break (creates changing room), Big Babification (cursed transformation), Diaper Doom (AoE damage and nausea).

What are "Darklings"?

Darklings are a type of creature found in the Academy, with various forms like Lurkers, Slurpers, Enforcers, Ossuites, etc. They have traits like Scent, Tendril Lash, Umbral Jaunt, and Shadow Regeneration, but are vulnerable to radiant damage. Player character Darklings are also an option. (Handbook, pp. 15-38, 94-95)

What is the history of the Academy?

The handbook contains "A Brief History of the Scholia Diaspros" (starting p. 17), detailing its founding ~1000 years ago, the Old War Period involving Sorceress Tabitha Caelestis and her Warforged Host, the Middle War Period (The Long Chill), the First New Dawn of Stability, and the Modern Age Period, up to the present day. This section provides extensive lore.

How do Expeditions work?

Expeditions allow characters to explore areas around the campus. They can be for "Expanded Reconnaissance" (mapping an area) or "Speculation" (gathering resources/items). Players choose a zone and area, then make skill checks (Survival, Nature, etc.) to determine success and rewards. Random encounters and events can occur. (Handbook, pp. 121-126)

What is the Virtual Combat Trainer (VR Sim)?

A system for combat practice.

  • Rules: At least two characters to enter (one player can bring two, unless SOLO). Must defeat enemies, be defeated, or abort. Quit penalty after first quit per session. Fair play required for self-play. Special challenges usually not repeatable. Proof (logs/Roll20 link) needed for quest turn-in.
  • Custom Challenges: Choose rounds (3-5) and enemies. EXP earned per round is converted to VR Sim points (VRP).
  • VRP Value: 1 VRP = 1 Gold.
  • Achievements: Various achievements grant bonus VRP. (Handbook, pp. 127-128)
  • Hard-Mode Hunts: Pre-set challenging scenarios with specific enemy compositions and rewards. (Handbook, pp. 129-130)

What are the "Wild Magic Gunsmith" and "Tantrum Tinkerer" subclasses?

These are homebrew Artificer subclasses with a "Diaper School Edition" variant:

  • Wild Magic Gunsmith: Infuses firearms with chaotic magic. Features trigger Wild Magic Surges from a table, affecting attacks or the battlefield. The Diaper School Edition re-flavors these with diaper-related themes and uses a "Diapered Surge Table." (Handbook, pp. 136-139)
  • Tantrum Tinkerer (Diaper School Edition): Casting artificer spells risks triggering a "Wild Magic Tantrum" from a specific table, causing unpredictable (often messy or baby-themed) effects. (Handbook, p. 140, uses Wild Magic Tantrum table on p. 134)

Do I need staff present to get a locked diaper changed?

No, not necessarily. As long as the student roleplays going to the Infirmary (or a pre-approved staff character/PC who has agreed to let their character handle these off-time actions) to seek a change, they will normally be given such a luxury. The key is the roleplayed attempt to seek appropriate help.

My character is punished for a certain duration "in player time." Does this mean I, the player, need to wear diapers or roleplay being diapered constantly OOC during that time?

No, not in an OOC (Out Of Character) sense. "In player time" means the punishment's duration is tied to real-world days of play, not strictly in-game days. For example, a "seven-day diaper punishment" means your character is considered under that punishment for seven days during which you are actively playing or present in the game. The purpose is to ensure players are present and accountable for the duration of their character's punishment and can't simply disappear OOC for a week to have their character return unpunished. Your character remains under the effects of the punishment in-game for that period.

If my character is magically regressed in age, do their stats or abilities change beyond what's listed in "Unexploded Regression Bomb"?

The "Unexploded Regression Bomb" (p. 53) and "Old-War Regression Mine" (p. 53) specify physical stats are reduced to 8, movement to 10, and size becomes small, but intellectual skills are unaffected. The "Big Babification" spell (p. 84) causes broader effects including mental regression (disadvantage on INT/WIS saves) and impacts to potty checks. For other forms of regression (e.g., from "Babybrain" spell p. 75, or "Personal Littlespace" p. 75), refer to the specific spell/effect description. Generally, unless an effect states otherwise, core class abilities might become difficult or impossible to use effectively if the regression is significant, subject to GM discretion based on the new form's limitations.

My character is a [Specific Large Race like Warforged Titan]. How do diaper mechanics apply to them regarding sizing or availability of appropriately sized diapers?

The "Da Big Diaper Chart" (p. 66) doesn't explicitly list sizes for Large creatures. However, magical diapers often resize (e.g., "Diaper of the Hyena's Riddle" p. 57, "Padding Swap" p. 80). It's assumed the Academy can procure or magically create diapers suitable for all its students, including Large ones. Mundane diapers might be specially ordered or require multiple standard ones. This would be a good point for GM discretion or a specific ruling if it becomes a frequent issue.

Can I use the "Produce Milk" ability of a Dairy Friend Cowbuddy to fulfill the "ingestion of potent substances" trigger for a Continence Check on someone else?

The "Produce Milk" ability (p. 93) states the milk is "fully nutritious" and "bolsters vitality," allowing creatures to regain 1d4 hit points. It doesn't inherently suggest it's a "potent substance" in the negative sense that would trigger a Continence Check like spoiled rations or disruptive potions (p. 12). However, a creative player or GM might explore scenarios where an excessive amount or magically altered version could have unintended digestive consequences. Standard use is beneficial.

If a character is under the effect of "Pacification" (p. 74) or "Babybrain" (p. 75), how does this interact with Continence Checks or diaper use? Are they more prone to accidents?

Pacification: This spell restricts speech and muffles the voice. It doesn't directly mention affecting continence. However, the general theme of infantile items might lead to roleplay scenarios or GM rulings where a pacified individual might be treated more like a younger child, potentially leading to more frequent checks or assumptions about their needs.

Babybrain: This spell clouds the mind with "infantile simplicity," reduces movement, and limits actions. While not explicitly stating an effect on continence, the significant mental impairment could reasonably lead to a GM ruling that the character has less control or awareness, making them more prone to accidents or requiring Continence Checks at a lower threshold or with disadvantage. The "Big Babification" spell (p. 84), which is a more severe transformation, explicitly states disadvantage on potty checks.

The "Diaper of the Hyena's Riddle" (p. 57) requires seducing a "willing creature of at least CR 1/4 (or a sentient humanoid)." What constitutes "willing" if the diaper itself prevents sexual stimulation for the wearer?

"Willing" in this context likely refers to the other creature's consent to the sexual act itself, independent of the wearer's ability to experience physical pleasure from it. The curse is on the wearer; the other participant must still genuinely agree to the encounter. The challenge for the wearer is to achieve this seduction (DC 18 Charisma check) despite their own sensory deprivation and the inherent awkwardness of the situation. The focus is on the act of seduction and consensual participation from the partner, not necessarily mutual physical gratification.

Regarding the "Student Code of Conduct" (p. 15), what constitutes "lethal magic" on campus if all student weapons deal subdual damage? Does this apply to AoE spells that don't target creatures directly but might cause environmental lethality?

"Lethal magic" likely refers to spells or abilities that are inherently designed to kill or cause grievous bodily harm, even if the campus wards convert direct damage to subdual. For example, a spell like Power Word Kill or a high-level Disintegrate would still be considered lethal in intent and use, even if the wards prevent the finality of death. AoE spells that could cause significant, dangerous environmental destruction (e.g., a massive Earthquake spell that collapses a building) could also fall under this, as the intent isn't subdual. This is an area where GM interpretation of intent and potential consequences would be key. The rule aims to prevent students from using magic designed to kill, regardless of campus safeguards.

If my character is a Ghost (p. 90) and has "Formless Passage," can they pass through a locked diaper?

Girl hugging robot, symbolizing passing through

"Formless Passage" allows movement through non-magical objects, doors, or walls. A standard, mundane locked diaper might be passable. However, many punitive or cursed diapers in this setting are explicitly magical (e.g., "Locking Diapers" p. 14 are "always magical," "Clothen Pamprison" p. 56 is enchanted). If the diaper is magical or magically locked (as many in this setting are implied to be, especially punitive ones), "Formless Passage" would likely not work as it specifies "non-magical objects" and "does not work on magically locked or sealed areas."

How does the "Demi-Incontinence" of the Seimei race (p. 120) interact with traits like "Diaper-Mastery" or spells that affect continence?

Seimei "suffer disadvantage on any effects or rolls related to bowel/brown-note influences" due to overconsumption of human foods.

  • Diaper-Mastery: If a Seimei somehow acquired the Incontinent trait (which is a prerequisite for Diaper-Mastery, and Seimei are not listed as naturally qualifying like Cowbuddies or Skunkiddos), their Demi-Incontinence would still impose disadvantage on the Continence Checks themselves, even if Diaper-Mastery mitigates some penalties of being messy. The Relief Bonus from Diaper-Mastery (rolling a 1 or filling without leaking) might still apply if those conditions are met despite the disadvantage.
  • Spells Affecting Continence: Spells like "Uncrinkling Catastrophe" (p. 70) that force a potty check would still apply, and the Seimei would roll that check with disadvantage if they've overconsumed human food. Spells that cause incontinence (like "Curse of Incontinence" p. 54) would make them fully incontinent, and their Demi-Incontinence disadvantage would apply to any subsequent checks related to the severity or control of that incontinence.

What if I'm completely new to D&D? Where do I start?

Welcome! We're excited to have you. The "How to Play: Naptime Adventures!" section earlier in this handbook is a great place to start. It covers getting on Discord, character sheets, and the very basics of D&D. Don't worry if it seems like a lot; many students and staff are happy to help new players. The core idea is to tell a story together and have fun. The D&D Player's Handbook is the ultimate guide, but you don't need to read it all at once. Focus on understanding your character's abilities and how to make basic rolls first.

How does "Subdual Damage" (p. 16) interact with features that trigger on taking damage, like Barbarian Rage or concentration saves for spells?

Subdual damage is still damage. So, if your Barbarian takes subdual damage while raging, it would still count as taking damage for the purpose of maintaining rage. Similarly, if a spellcaster takes subdual damage, they would still need to make a Constitution saving throw to maintain concentration on a spell, just as if it were lethal damage. The main difference with subdual damage on campus is that it won't kill you outright but can still knock you unconscious and has tactical implications.

Can "Diaper-Mastery's" Combat Adaptation negate the penalties from "Bulky Training Diapers" (p. 8)?

This is a nuanced interaction. "Bulky Training Diapers" (p. 8) are described as "extra thick and noticeable, potentially used to emphasize a student's regressed state or as a disciplinary measure, often imposing disadvantage on Stealth checks due to noise and bulk." "Diaper-Mastery" (p. 10) states, "In combat, aside from suffering the effects of a Leaking Diaper, you are no longer penalized by a full or messy diaper."

If the "Bulky Training Diaper" is also "full" or "messy," Diaper-Mastery's combat adaptation should negate any penalties specifically arising from its fullness or messiness (like the movement speed reduction associated with a standard "Full Diaper" state, p.10). However, if the disadvantage on Stealth from Bulky Training Diapers is due to their inherent size, noise, and visual obviousness *regardless* of how full they are, Diaper-Mastery might not negate that specific Stealth penalty, as it's a property of the diaper type itself, not just its current state of use. The GM would make the final call based on the specific circumstances and whether the penalty is tied to fullness or inherent bulk/noise.

Remember, little heroes, the most important rule is to have FUN and be kind to your fellow adventurers! Now go forth and have some amazing Diaper School adventures!

Student Code of Conduct

The basic expectations of all students includes BUT IS NOT LIMITED to:

1: Acceptance of Academy Responsibilities

A student accepts all responsibilities of being an enrolled member of the academy family- failure to do so will result in expulsion.

If you're hanging around the spaces within the Academy, you can assume you're enrolled. Orientation is optional.

2: Accident Protocol & Diapering Policy

Accidents that soil pants, underpants, bedding, seating, or school property may result in immediate diapering.

This school has played host to demons, angels, princes and princesses, imperial nobility, and all manner of deities nascent and juvenile. They got diapered when they had accidents. This is also expected of you.

The length and thickness of diaper punishments given to you is entirely dependent on the punishing staff member and your own actions and behavior.

If you're acting especially rotten, your diapers may also look appropriately infantile to match your tantrum.

3: Universal Accountability

No student is above punishment for their actions.

There exists a punishment applicable for every student and every infraction.

4: Hall Monitor Authority

Hall Monitors can enforce rules & are allowed to use force when it is necessary.

Hall Monitors should attempt to restrain before subjecting anyone to force.

5: Substance Restrictions

Alcohol and Smoking are prohibited in dorms and on school grounds.

We all know you're going to do it anyway... just be aware it's right here in the rules when you're over a knee complaining that you "had no idea," you couldn't do a keg-stand in the common area.

6: Weapons & Combat Magic Policy

Use of live weapons/lethal magic on campus is highly prohibited.

All students will note that their weapons do not deal lethal damage while on campus- though are capable of knocking out and generally harming others regardless.

7: Uniform Requirements

Uniform dress code will be enforced all weekdays & for all Students given punishment classes or other weekend duties.

As well, students taking part in dungeons or adventures off-campus must wear their armored uniform during the course of their assignment. Uniform includes: undergarment, button-up or blouse, vest, pants/skirt/diaper (counts for undergarment as well), bow/tie/bowtie/ascot, and any appropriate regalia as called-for by the activity in question.

8: Academic Integrity

Cheating on assignments and other forms of academic dishonesty will be dealt with severely.

Mechanical or player-based cheating of the game may result in removal of playing privileges up to and including outright Expulsion from the Realm.

9: Anti-Theft Policy

Theft of personal items from staff/students will be punished severely depending on the item.

Light fingers are one thing, taking the important items of other students is another and will not be tolerated.

10: Quest Participation Rules

Right to go on quests is dependent on behavior and availability.

Questrunners are people with lives and responsibilities- they will schedule and run these quests at their own discretion. You cannot reasonably expect quests and dungeons to be paused or held back for you. If your presence in a situation would be dangerous if you need to leave, you will be teleported to safety.

Legacy Weapons

Regalia Creator

Games

Pick a game, put on your pamps, and have fun!~

Magic Vortex Defense
Magic Vortex Defense banner

Sharpen your aim and reaction time defending against waves of incoming magical ejecta swirling out from the vortex.

Old War Defense
Old War Defense banner

Classic tower defense set during the Old War era — hold the line.

Obelisk Gaze
Obelisk Gaze banner

Face the obelisk and its trials in this focused challenge inspired by the classic playground game Red-Light-Green-Light.

Magidueler
Magidueler banner

Duel with spells and strategy — quick, punchy matches.

Scholia Battle RPG
Scholia Battle RPG banner

Turn-based party battles across the plains. Build your team and outwit waves of foes.

Expedition Runner
Expedition Runner banner

Fast-paced side-scrolling runner — jump and double-jump to dodge pits, rocks, bunnies, and birds.

Fishing Adventure
Fishing Adventure banner

Cast your line, time the hook in the golden sweet spot, and reel in loot with a skill-based twist.

Road to Graduation
Road to Graduation Boardgame banner

A multiplayer board-game race to be first place and ace graduation across 60 squares of eventful space! Add players, roll them dice, use your class abilities, and sprint to the finish!

Diaper Clicker
Diaper Clicker banner

Idle/clicker fun — stack upgrades, auto-clickers, and watch numbers soar.

Shifting Rune Maze
Shifting Rune Maze banner

Navigate a living labyrinth that shifts under your feet. Escape monsters, collect masses of treasure, and use Rune Shatter wisely to reach the exit before the maze reshapes!

Alchemy Blaster
Alchemy Blaster banner

Arcade shooter action — blast foes with alchemy-powered shots and survive enemy waves.

Arcane Tonal Beacon
Arcane Tonal Beacon banner

A Simon-like pattern memorization puzzle. Watch, listen, and recreate the sequence across rotating rune rings.

Darkling Roundup
Darkling Roundup banner

Contain darklings across rounds with evolving weapons, powerups, and bosses. Loot up and survive.

Pamperlogue

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Potty Checker

Book Reader

Achievement Tracker

Academy History & Lore

Over the last 900 years, the academy has been a bulkwark of education against the misuse of power and an institution of consistent renown in the business of training up generations upon generations of heroes and champions of just causes.

Pre Old-War Period

~1000 Years Ago: Academy Plane is established by the enigmatic figure known only as The Headmaster.

~900 Years Ago: The Headmaster teaches his first class, "Practical Adventuring." The class is so overbooked that the backlog to attend is estimated to be ~890 years long.

~850 Years Ago: The Headmaster disappears from everyday life amongst the Academy. Somehow, he continues to teach his classes as usual. In time, students forget they even take the class despite it appearing on their rosters and their earning of credits towards the class. Some students claim memories from these sessions with a Professor Hoots, but many dismiss these claims as some illusory trick of the Academy's latent magics.

The Headmaster

~800 Years Ago: Sorceress Tabitha enrolls at the Academy at the age of 12, an orphan from a devastated and erased realm.

~770 Years Ago: Tabitha creates The Well of the Blessed Engine, a device she claims will allow her to save souls from outside the realm.

710-708 Years Ago: Sorceress Tabitha unleashes the true intent of the Well of Souls. Despite claiming it had never been turned on to full power to save the souls of those who died on other planes without some way to preserve the sanctity of their spirit, the device had been collecting and storing souls for almost a century. Using this power, Tabitha creates the first of her Warforged Host.

~707-705 Years Ago: Using the power of the Well and her Warforged Host, Tabitha wrests control of the Academy from The Council of Professorial Oversight which had taken over for the Headmaster after his sudden ontological dysfunction became apparent. Her pataphysical control over the Academic Plane becomes so strong that she is able to eject students and staff that pose any sort of threat to her hegemony.

Tabitha begins to recruit students not simply for the purpose of training but to harvest the failures for conversion into a part of her Warforged Host.

The Well of Souls

The Old War Period

704-700 Years Ago: The First Internal Siege of Scholia Proper occurs. This represents the first attack on the Campus rendered by The Warforged Host. After finding a way to bring down the anti-lethality wards on the school, Tabitha sets out to reave the souls of the largest enrolled class since the opening of the Academy. Hundreds, if not thousands, die within the first few days of fighting in the small demiplane.

704 Years Ago: Pliya and dozens of other students are killed during the events of the First Internal Siege. Warforged emerge from beneath the school and ravage the campus- held back by bulwarks of remaining magical wards and the efforts of valiant students and staff who turn back the initial tide. Tabitha, Acting Headmistress, disappears from public view when scrutiny falls on her after the attack is repelled.

The First Internal Siege

703 Years Ago: Magiana and Lesser Radiana are consumed in magical fire and etheric nuclear flame as the Dragons of Monacalath are seen flying overhead in their first war formation in 200 years. They send message that this is a warning for the Academy to surrender to Tabitha's entourage. However, in burning the only lesser-protected spaces outside the grounds, Tabitha had also torched her own auspices of negotiation- war was now absolute and armies would march at The First Battle of the Gate in this year- Tabitha's armies, led by Monacalath the Dragon Lord and Sylane the Sister-Witch of the Sorceress, and the Scholian Forces led by Galander Forsythe and Ylva of the Circle of the Academy.

After weeks of slamming their forms against the Bulwark of the Gate, the Battle at the Doors takes place in the later days of this year. For a second time, Monacalath and Sylane are turned back from the Academy grounds they had once called home. The cost, Avatar of the Headmaster and another hero of the age are said to have held aloft the original doors of the school, using them as weapon and aegis against the foes of the Warforged Host.

At the Apex of Planar Power on The Eve of the New Year, The Mountains Mordest are levelled in an act of revenge after the loss of Galander Forsythe, Leader of Scholia Armies. Ylva made a pact with the spirits of nature bound to the Academy plane to destroy the mountains, dropping them into the planar void.

702 Years Ago: The Day the Mountains Tumbled results in the near-total annihilation of the Renegade Remnant of students under Tabitha, as well as eliminating most of The Training Fortress, which had been converted into The Ebony Echelon by Tabitha's forces.

The Iron March Begins as The Longest of Wintertide begins. Using Spatial Distortion magic fuelled by a last-ditch effort to tap the Well of Souls to defend against Tabitha, the Planar Demesne is drastically elongated in both spatial and temporal dimensions. The tension and stress of this action claims the lives of the entire Scholia Psionica and would mark the end of those studies at the Academy for almost 650 years.

The Day the Mountains Tumbled

The Middle War Period

~699 Years Prior: The Iron March concluded, and the Council of Professorial Oversight, now bolstered by the indomitable spirit of surviving heroes, reasserted its governance. The Well of the Blessed Engine, a once-proud bastion of innovation, was sealed, and the Academy embraced a new epoch of prudence and restraint in arcane research.

~680 Years Prior: The Academy, its reputation besmirched by the dark shadow of conflict, saw a dramatic decline in enrollment. In response, the Council broadened its admissions criteria, inviting pupils of diverse and unconventional backgrounds to walk its storied halls.

~650 Years Prior: The Great Library of Scholia, a bastion of erudition and the epicenter of academic endeavor, arose from the ashes of the past. It was enshrouded by an enchanted barrier, impermeable to those whose intentions were not pure.

The Great Library of Scholia

~630 Years Prior: The Shadow Guild, a clandestine cabal of nefarious scholars and practitioners of the arcane, insinuated themselves into the very fabric of the Academy. Their machinations aimed to corrupt the youth and pilfer the school's ancient secrets.

~600 Years Prior: The Second Internal Siege of Scholia Proper was discovered as the Council unearthed a clandestine chamber within the Great Library, serving as the nexus of the Shadow Guild's operations. The ensuing battle cleansed the School of this malicious presence. After the battle, the first sightings of darklings outside the walls of the school is reported. Early darklings are largely formless and pose little threat to anyone.

~580 Years Prior: In the wake of the Old War, the Academy introduced a novel curriculum centered on the study and safeguarding of ancient artifacts, recognizing the dual nature of power in the hands of the unenlightened.

The Shadow Guild

The First New Dawn of Stability

~550 Years Prior: The Planar Games, an interdimensional tournament of wit and might, were established to foster unity and camaraderie among the disparate realms of existence.

~520 Years Prior: The Circle of the Academy, a clandestine society dedicated to the protection of the School and its tenets, was formed. Their unseen hand has been a bastion of order and vigilance within the ever-shifting tapestry of academic intrigue.

~490 Years Prior: The Great Reawakening of Magic reverberated through the multiverse, and the Academy's enrollment soared. This influx of aspirants sought to harness the burgeoning power and prevent future cataclysms.

The Planar Games

~450 Years Prior: The Headmaster's Tome, an ancient grimoire replete with the secrets of the founder's disappearance and the Academy's latent potential, was unearthed in the desolate ruins of the Training Fortress.

~430 Years Prior: The Planar Exchange Program was initiated, enabling students to venture forth and study in distant lands, thus weaving a tapestry of diplomatic ties and cultural exchanges that spanned the cosmos.

The Headmaster's Tome

The Modern Age Period

~350 Years Prior: The Academy delved into the esoteric study of Planar Mechanics, mastering the intricacies of interdimensional travel to navigate and safeguard the multiverse.

~330 Years Prior: The Diapered Defenders, a band of heroes known for their peculiar choice of emblematic attire, graduated from the Academy. Their legend grew as they championed humility and vulnerability in the face of adversity.

~300 Years Prior: The Great Schism rent the academic community asunder, as a contingent of traditionalists advocated for a return to the bygone era of the Well of Souls. The Council's intervention brought about a harmonious resolution, though echoes of discord lingered.

The Diapered Defenders

~280 Years Prior: The Outreach, a satellite campus of the Scholia Magus Academy, was established in the Material Plane, offering the fruits of knowledge to those unable to partake in the Planar Campus's ethereal embrace.

~250 Years Prior: The "Incontinence Incident," a regrettable prank gone awry, cast an embarrassing pall over the School. The ensuing hilarity and confusion, however, did little to deter the student body's resolve.

~230 Years Prior: The Council of Professorial Oversight was infiltrated by the descendants of the Shadow Guild. The Diapered Whisperer, a mole of insidious intent, began subtly shaping the Academy's destiny.

~200 Years Prior: The "Water War," a magical conflagration precipitated by a student's experiment, led to the temporary closure of the School of Elementalism for renovations.

The Water War

Recent Historical Milestones

~155 Years Prior: The era saw the enrollment of several current luminaries of the Academy's faculty, including the esteemed Ardelie Heller.

~150 Years Prior: The Diapered Defenders reunited to confront the emergent menace of "The Infantilizer," whose insidious power sought to diminish the great to the state of the powerless.

~130 Years Prior: The enigmatic Ghostly Host materialized before the eyes of the School's denizens, their spectral presence a silent sentinel and a poignant reminder of the Academy's storied past.

Battle with The Infantilizer

~120 Years Prior: The Infantilizer was vanquished, though not before leaving a trail of diapered dignitaries in his wake. The Diapered Defenders, having served their purpose, once again dispersed into the annals of history.

~100 Years Prior: The millennial anniversary of the Academy's founding was celebrated with the Grand Quest, a series of trials to test the mettle of its pupils and reaffirm its legacy of heroism.

~90 Years Prior: The Ghostly Host was revealed to be an unintended consequence of the Headmaster's efforts to shield the School. Their existence served as a haunting reminder of the interplay between protection and confinement.

The Ghostly Host

Academy Races

Backgrounds

Origin Feats

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